Both imported the same way using the same file on the same PC. I haven't changed any settings in v 4.8.16 or in v 4.9.12. > Apply -> Preserve Dimensions Popup -> Yes -> Click once on any tool, ex: Grow. The following rendering paths have been deprecated and/or removed: SM4 DirectX10 and GL 3.3+ have been removed for in 4.23. Now I'm going to give my review on the software, overall I think that 3D Coats interface has been cleaned up since the previous versions that I have used in the past, although having an option to have icons instead of text would be nice. Poly count selected when scaling was 3.9 million. I finally got around to trying the demo of 3D Coat (OpenGL). As this problem occured after the update Im gonna assume thats the culprit. I get to choose what mode I wanna start it in (DX or openGL) but after that nothing happens. Import model status is OK.Ĥ.9.12 Method: Same import method as above but I get the weird result as shown in image ( compare.png).Ĥ.8.16 Method: Voxel Scultping -> Selecting Empty Plane/Grid Icon -> File -> Import -> Import Mesh for Voxelization -> Auto Scale (once) -> Scale (by desired %) -> Apply -> You are about to voxelize a big enough mesh (39 million). Hello My 3D-coat received an update today and ever since the update I havent been able to start the application. OpenGL is cross-platform, making it usable for game development across a range of operating systems. DirectX works on Windows and Xbox primarily, with other platforms, like Linux, slowly getting support. The last working version that I can use is 4.8.16 for Windows due to: 1- import issues on 4.9.xx versions and 2- the "scale" option was missing or not working as intended on newer releases.Ĥ.8.16 Method: Voxel Scultping -> Selecting Empty Plane/Grid Icon -> File -> Import -> Import Mesh for Voxelization -> Auto Scale (once) -> Scale (by desired %) -> Apply -> Preserve Dimensions Popup -> Yes -> Click once on any tool, ex: Grow. OpenGL is a free API managed by a non-profit company called Khronos Group, while DirectX is made by Microsoft. Hav you solved it? For me its happening in both sculpt room and retopo.I installed 4.9.12 today and when importing a mesh (.obj format) via the "import mesh for voxelization" menu, I am getting an undesired outcome. I don't have a solution for you but can confirm this infuriating situation. is there somewhere or some way to revert to a previous release? I bought it through Steam so I guess that might be a bit of an issue. Is this a known issue? is there a proper fix? It seems to happen more reliably when using a tool that has selection highlight overlays. The only way to bring it back is to frame all, but that's not really a solution when it's disappearing every few seconds. It's not that the view of the camera has changed, the viewport is simply displaying nothing but the environment background. Or equally importantly, if you eventually decide to target Unix and Mac you should choose OpenGL to minimize conversions needed to support them. If you plan on targeting Unix or Mac, in addition to Windows, OpenGL is a good choice. Moving the mouse over the mesh for more than a couple of seconds will cause the mesh to disappear every time. Direct3D is only available on Windows and XBox. I've always found 3DC to be the best retopo solution I've come across, but currently it's bordering on unusable in my pipeline due to the mesh disappearing every few seconds. Traits Sweet, affectionate, charming, bonds with all family members. I also have this problem and it seems to me that it is very much a bug that didn't seem to be in previous versions of 3D-Coat. Coat Short, all colors including cream, white, blue, red, pointed, or tortoiseshell. I saw someone else post a topic about the mesh disappearing in the retopo room but they marked it as solved and I'm not sure it is solved. (May 2023) Direct3D and OpenGL are competing application programming interfaces (APIs) which can be used in applications to render 2D and 3D computer graphics.
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